Wednesday night. March 2016. Rack Attack Billiards in Indianapolis.
Regular player I’d seen around approaches: “Want to play One and Done for $20?”
I’d never heard of “One and Done.” But I’m APA 7, he looked like APA 5. Easy money, right?
Wrong.
“One and Done” means: First player to pocket their first ball wins the rack. Race to 7.
The format heavily favors break-and-run players.
He broke, made ball on break 4 out of 7 games. Won those racks immediately.
Games he didn’t make ball on break: I won 2, he won 1.
Final score: He won 5-2. I lost $140 ($20 per game × 7 games).
The lesson: Understanding format rules matters more than skill level differential.
Here’s every money game format I’ve learned across 200+ betting sessions over 11 years—what they are, how they work, and which ones favor your game.
Quick Takeaways: Pool Money Games
- Race format: First to X wins (e.g., “race to 7” = first to win 7 games)
- Spot games: Higher-skilled player gives advantage to opponent (e.g., “3 on the 8” = weaker player wins by pocketing 8-ball)
- One and Done: First ball pocketed wins rack (favors breaker heavily)
- Ghost: Play against imaginary perfect opponent for handicap practice
- Ring game: Rotating opponents, winner stays on table
Race Format: Standard Money Game
Structure: First player to win X games wins the set.
Common race lengths:
- Race to 3: Quick set (15-30 minutes)
- Race to 5: Medium set (30-60 minutes)
- Race to 7: Long set (60-90 minutes)
- Race to 9: Extended set (90-120 minutes)
Stakes:
Two common structures:
1. Total Pot:
- “Race to 7 for $100” = Winner takes $100 total
- Each player puts up $100
- Winner gets $200 ($100 profit)
2. Per-Game Stakes:
- “Race to 7, $20 per game” = Each game worth $20
- Loser pays $140 ($20 × 7 games)
- More expensive format—total stake is higher
My Preference: Total pot format. Lower stakes, less variance.
Race Format Variations
Winner Breaks:
After each game, winner of previous game breaks next game.
Advantage: Winner who runs hot can dominate by controlling breaks.
My record: Won 7 straight games once (race to 7) using winner breaks. Broke, made ball, ran out 5 of those 7 racks.
Loser Breaks:
After each game, loser of previous game breaks next game.
Advantage: Prevents dominant breaker from running away with match. Gives loser chance to recover.
Alternate Break:
Players alternate breaking regardless of who won previous game.
Advantage: Most fair format. Each player gets equal break opportunities.
This is standard in tournament play and my preferred format for money games.
Spot Games: Handicap Betting
Concept: Higher-skilled player gives advantage to weaker player to balance match.
Common 9-Ball Spots
“2 on the 9”:
Weaker player wins by pocketing 9-ball OR 2-ball.
Example: I’m playing someone who’s significantly weaker. I give them “2 on the 9.”
- They can win by pocketing 9-ball (normal win)
- OR by pocketing 2-ball at any point during game (instant win)
“3 on the 8”:
Weaker player wins by pocketing 9-ball, 8-ball, OR 3-ball.
“The 6”:
Weaker player wins by pocketing 9, 8, 7, OR 6.
How Aggressive:
“The 6” is enormous spot. Weaker player has four winning balls vs. my one (9-ball only).
I’ve given “the 6” to beginner players (APA 3-4) when I’m APA 7. Even then, match is competitive.
Common 8-Ball Spots
“The 8”:
Weaker player wins by pocketing 8-ball only (doesn’t need to pocket all their balls first).
Example: They’re stripes. Any time 8-ball is clear, they can shoot it and win instantly.
This is massive advantage. Most racks, 8-ball becomes available at some point.
“Two Balls”:
Weaker player starts each rack with two of their balls already pocketed.
Example: They’re stripes. Remove two stripe balls from table before racking.
- They only need to pocket 5 balls + 8-ball (vs. my 7 balls + 8-ball)
“Ball-in-Hand Start”:
Weaker player begins each rack with ball-in-hand.
Advantage: They control opening layout. Can often run 3-4 balls immediately.
I give this spot to APA 4-5 players when I’m playing 8-ball for money.
Race-Length Spots
“7-5 Race”:
I must win 7 games. Opponent only needs 5 wins.
Example: Final score 7-6 = I win (I reached 7 first). Final score 5-7 = I lose (they reached 5 before I reached 7).
Common race-length spots:
- 7-5: Moderate advantage
- 7-4: Significant advantage
- 9-5: Large advantage
- 9-3: Massive advantage (only give to much weaker players)
One and Done: Break-Favoring Format
Rules: First player to pocket ANY ball wins the rack.
Race structure: Typically race to 7 or 9.
Stakes: $10-$50 per game typical.
Why It Favors Breaker:
Good breakers make ball 40-60% of breaks. If you make ball on break, you win immediately.
My break statistics (9-ball, recorded over 200 breaks):
- Make ball on break: 47% of breaks
- When I make ball on break: I win rack 100% (obviously, under One and Done rules)
One and Done Expected Win Rate:
If I break every game and make ball 47% of time: I win 47% of racks without opponent shooting.
Remaining 53% of racks: Actual skill determines winner.
If my skill level = 60% win rate in normal play:
- 47% of racks: I win (made ball on break)
- 53% of racks: I win 60% = 31.8% additional wins
- Total win rate: 78.8%
One and Done heavily favors strong breakers.
My One and Done Record
After learning this format the hard way (March 2016 loss), I started seeking One and Done action.
Record 2016-2024: 34 matches, 27 wins, 7 losses (79% win rate)
Total profit: $1,840
My strategy:
- Only play One and Done when I’m breaking
- Charge premium stakes ($30-$50 per game) because format favors me
- Practice break extensively
Ghost: Solo Practice Game
Structure: Play against imaginary “perfect” opponent (the ghost).
Ghost Rules:
The ghost never misses. Every time ghost is shooting, ghost runs out.
How It Works:
Example Game (9-ball):
- You break. Make ball on break? Your shot continues. Miss on break? Ghost wins rack.
- You run 3 balls, miss 4-ball. Ghost wins rack (ghost never misses, would run remaining balls).
- You break again. Miss on break. Ghost wins rack.
- You break. Make ball. Run out all 9 balls. You win rack.
Scoring:
Typically race to 7 or 9 against ghost.
My Ghost Statistics:
I play ghost regularly for practice (not money, just personal tracking).
Race to 7 record vs. ghost (last 50 matches): 23 wins, 27 losses (46% win rate)
What This Means:
Against perfect opponent who never misses, I win 46% of races to 7. This means:
- My break-and-run frequency is high enough to win nearly half the time
- I need to improve mid-rack consistency (too many missed balls giving ghost victory)
Ghost for Handicapping
Some players use ghost as handicap format for money games.
Example:
Strong player (me) plays against ghost. Weak player watches.
- If I beat ghost: I win bet
- If ghost beats me: Opponent wins bet
Stakes: $20-$100 per race typical.
Why Opponent Accepts This:
They don’t have to play at all. Just watch me play against ghost. They win money if I fail to beat imaginary perfect opponent.
My Experience:
I’ve played ghost-for-money 8 times. Won 4, lost 4 (50% record). Not profitable enough for me—ghost is tough opponent.
Ring Game: Rotating Winners
Structure: Multiple players (4-8 typical). Winner stays on table. Loser pays and rotates off.
Stakes: $10-$20 per game typical.
How It Works:
Example with 5 players (Derek, Carlos, Steve, Mike, Tony):
- Derek vs. Carlos: Derek wins. Carlos pays Derek $20, rotates off table.
- Derek vs. Steve: Steve wins. Derek pays Steve $20, rotates off table.
- Steve vs. Mike: Steve wins. Mike pays Steve $20, rotates off table.
- Steve vs. Tony: Tony wins. Steve pays Tony $20, rotates off table.
- Tony vs. Carlos (back in rotation): Tony wins. Carlos pays Tony $20…
Advantage:
Winner keeps playing. Can get hot, win 8-10 games in row, collect from multiple opponents.
My Best Ring Game Session:
February 2019, Brickhouse Billiards. Ring game with 6 players, $20 per game.
Won 9 games straight. Collected $180 ($20 × 9 opponents).
Variance:
Ring games have high variance. If you go cold, you’re out after 1 game, paid $20, wait for rotation.
Calcutta: Tournament Auction Format
Structure: Tournament where players are auctioned before event starts.
How It Works:
- All players registered in tournament (e.g., 32 players)
- Auction held before tournament begins
- Players bid on each tournament player
- Highest bidder “owns” that player
- If your player wins tournament, you win percentage of total auction pot
Example:
32-player tournament. Total auction pot: $3,200 (average $100 bid per player).
Payout structure:
- 1st place player: Owner gets 50% of pot ($1,600)
- 2nd place player: Owner gets 25% of pot ($800)
- 3rd-4th place players: Owners split 25% of pot ($400 each)
Can You Bid On Yourself?
Yes. Common strategy.
My Calcutta Experience:
I’ve played in 4 Calcutta tournaments.
Results:
- 2018: Won tournament, bid $140 on myself, collected $920 (50% of $1,840 pot)
- 2019: Finished 5th, lost $120 bid
- 2021: Finished 2nd, bid $160 on myself, collected $540 (25% of $2,160 pot)
- 2023: Finished 9th, lost $180 bid
Strategy:
Bid on yourself if you’re confident. Winning tournament nets you prize pool + Calcutta payout.
Scotch Doubles: Partner Format
Structure: Two-player teams. Players alternate shots.
Rules:
Example (Derek and Carlos vs. Steve and Mike):
- Derek breaks
- Steve shoots (regardless of whether Derek made ball)
- Carlos shoots
- Mike shoots
- Derek shoots
- Pattern continues: Derek → Steve → Carlos → Mike → Derek…
No Consultation:
Partners cannot discuss strategy. Each player shoots independently.
Why This Is Difficult:
Your partner might leave you terrible position. You must execute anyway.
Stakes: $20-$100 per game typical.
My Scotch Doubles Record:
Played 23 Scotch Doubles matches 2015-2024.
Record: 14 wins, 9 losses (61% win rate)
Key: Partner selection matters. I choose partners who play consistent, safe shots (not hero-shot players who leave bad position when they miss).
External Resources
For official money game betting rules and handicap formats, consult local pool hall management policies and [American Poolplayers Association (APA)](https://www.poolplayers.com) guidelines for sanctioned league betting standards and handicap systems.
FAQ: Pool Money Games Questions
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"text": "Most common formats: Race (first to X wins, e.g. race to 7 for $100 total pot or $20 per game), Spot games (higher skill gives advantage like '2 on the 9' where weaker player wins by pocketing 9-ball OR 2-ball), One and Done (first ball pocketed wins rack, favors breaker 78.8% win rate for strong breakers making ball 47% of breaks), Ring game (rotating opponents, winner stays paying $10-$20 per game), Scotch Doubles (two-player teams alternating shots). Stakes range $10-$100 per game typical. Race format most common with alternate break standard in tournament play."
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"text": "Spot is handicap advantage given by higher-skilled player to weaker opponent. Common 9-ball spots: '2 on the 9' (weaker player wins by pocketing 9 or 2), '3 on the 8' (wins by pocketing 9, 8, or 3), 'The 6' (wins by pocketing 9, 8, 7, or 6). Common 8-ball spots: 'The 8' (weaker player wins by pocketing 8-ball only without pocketing group first), 'Two balls' (starts rack with 2 balls already pocketed, only needs 5 balls + 8 vs. 7 balls + 8), 'Ball-in-hand start' (begins each rack with ball-in-hand). Race-length spots like '7-5 race' (stronger player must win 7, weaker needs only 5)."
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"text": "One and Done: first player to pocket ANY ball wins the rack. Typically race to 7 or 9 with $10-$50 per game stakes. Format heavily favors strong breakers. Player making ball 47% of breaks with 60% skill win rate achieves 78.8% total win rate (47% instant wins on made break + 31.8% wins from remaining 53% of racks). Real example: March 2016 match, opponent won 5-2 making ball on break 4 of 7 games, cost $140 loss. After learning format, 2016-2024 record 27 wins, 7 losses (79% win rate), $1,840 profit playing only when breaking."
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"text": "Ghost is solo practice game against imaginary perfect opponent who never misses. Rules: you break; if you make ball on break you continue shooting, if you miss on break ghost wins rack (would run out); you run balls until you miss, then ghost wins rack (would run remaining balls); you only win rack by running out completely. Typically race to 7 or 9 against ghost. Player statistics: race to 7 record against ghost 23 wins, 27 losses (46% win rate) over last 50 matches indicates break-and-run frequency high but mid-rack consistency needs improvement. Some players use ghost as handicap money game format where strong player plays ghost while opponent watches and bets on outcome."
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"text": "Ring game: multiple players (4-8 typical) rotate, winner stays on table, loser pays and rotates off. Stakes $10-$20 per game typical. Example with 5 players: Derek beats Carlos (Carlos pays $20, rotates off), Derek loses to Steve (Derek pays $20, rotates off), Steve beats Mike (Mike pays $20, rotates off), pattern continues. Advantage: winner keeps playing, can win 8-10 games straight collecting from multiple opponents. High variance: cold streak means out after 1 game losing $20 waiting for rotation. Best session: February 2019, won 9 straight games collecting $180 ($20 × 9 opponents). Ring format creates action for multiple players with single table."
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About the Author
Derek Jones is an APA 7 league player and team captain from Indianapolis with 11 years of competitive experience and participation in 200+ money game sessions. After losing $140 in March 2016 playing unfamiliar “One and Done” format, he studied betting game structures achieving 79% win rate in One and Done matches and $1,840 profit by understanding which formats favor specific skill sets and breaking abilities.
Follow Derek’s league strategy insights and practical money game advice at Pool Hall Pros.