Cut Throat Pool: Three-Player Game Rules

Last Updated: October 24, 2025

Quick Takeaways

  • Perfect for 3 Players: Cut throat elegantly handles odd numbers where 8-ball requires teams or sitting out
  • Survival Strategy: You keep your balls on the table; opponents try to pocket them
  • Ball Distribution: 1-5 (Player 1), 6-10 (Player 2), 11-15 (Player 3) in standard rules
  • Win Condition: Last player with balls remaining on table wins
  • Foul Penalty: Incoming player may place cue ball anywhere (ball in hand)

Introduction

I’ve played hundreds of cut throat games over 12 years of league play. It’s our go-to game when three players show up, and it works equally well for casual bar play and competitive matches.

The beauty of cut throat: it creates shifting alliances. Early game, everyone targets the player with most balls remaining. Late game, psychology and strategy matter as much as shot-making.

This guide covers official rules, common variations, and the strategic elements that make cut throat more interesting than random three-way pool.


Game Overview

Players: 3 (game designed specifically for three)

Equipment: Standard 15-ball set plus cue ball

Table: Any size (typically 7-8 foot for casual, 9-foot for competitive)

Difficulty: Beginner-friendly rules, intermediate+ strategic depth

Average Game Duration: 10-20 minutes

Objective:

Be the last player with one or more balls remaining on the table. Opponents pocket YOUR balls – you try to keep them on the table while eliminating theirs.


Equipment and Setup

Required Equipment

  • Standard 15 object balls (numbered 1-15)
  • Regulation cue ball
  • Triangle rack
  • Standard pool table with 6 pockets

Rack Setup

Standard Triangle Rack:

  1. Use standard triangle rack
  2. Place balls in any order (no specific positioning required)
  3. Apex ball on foot spot
  4. Ensure tight rack (no gaps between balls)

Alternative Setup (Tournament):

Some organized play specifies:

  • Apex ball: 1-ball
  • Back corners: 6-ball and 11-ball (each from different group)
  • Remaining balls random

Most casual play uses completely random racking.


Ball Assignment

Standard Distribution

Three groups of 5 balls each:

  • Player 1: Balls 1-5
  • Player 2: Balls 6-10
  • Player 3: Balls 11-15

Assignment Methods:

Method 1: Break Order Assignment (Most Common)

  • First breaker gets 1-5
  • Second in rotation gets 6-10
  • Third player gets 11-15

Method 2: First Ball Pocketed

  • Player who breaks gets balls from group of first ball pocketed
  • If 7-ball pocketed on break: breaker gets 6-10
  • Rotation continues clockwise for remaining assignments

Method 3: Choice

  • Players choose groups before break
  • Usually in order: breaker picks first, then clockwise

I prefer Method 1 for simplicity and fairness.


Breaking Rules

Legal Break Requirements

To execute a legal break:

  1. Break from kitchen (behind head string)
  2. Minimum requirement (choose one):
  • Pocket at least one ball, OR
  • Drive at least four object balls to cushions
  1. Cue ball must strike racked balls first
  2. No scratching on break

Break Results

Legal Break with Ball(s) Pocketed:

  • Breaker’s turn continues
  • Shoot at any opponent’s balls
  • Balls pocketed on break stay down

Legal Break, No Balls Pocketed:

  • Turn passes to next player
  • Incoming player shoots from where cue ball stops

Illegal Break:

  • Opponent may:
  • Accept table as is, OR
  • Require re-rack and re-break by original breaker

Scratch on Break:

  • Turn ends
  • Next player gets ball in hand (anywhere on table)
  • Any balls pocketed on break return to table (spotted at foot spot)

Gameplay Rules

Turn Sequence

  1. Players shoot in clockwise rotation
  2. On your turn, shoot at any opponent’s ball (1-15 except your group)
  3. Turn continues while legally pocketing balls
  4. Turn ends when:
  • You miss a shot
  • You commit a foul
  • No legal shots remain

Legal Shot Requirements

Every shot must meet ONE of these conditions:

  1. Cue ball contacts legal object ball first (any opponent’s ball)
  2. After contact, either:
  • A ball is pocketed, OR
  • Cue ball or any object ball contacts a cushion

What Makes a Ball Legal to Hit:

Any ball that belongs to an opponent (not your own balls).

Once Your Balls Are Gone:

If all your balls are pocketed, you’re eliminated. You don’t shoot until next game.


Pocketing Balls

Legally Pocketed Balls:

  • Remain pocketed
  • Count toward eliminating that player’s group
  • No call shot requirement in standard rules (slop counts)

Your Own Balls:

If you accidentally pocket one of your own balls:

  • Ball stays pocketed (standard rule)
  • Your turn continues if you also pocketed opponent ball
  • Variation: Some play that pocketing your own ball ends turn (house rule)

Multiple Balls on Single Shot:

If you pocket balls from multiple opponents:

  • All legally pocketed balls stay down
  • Turn continues
  • Strategic play: eliminate one player entirely to create one-on-one

Fouls

Common Fouls

  1. Scratch (Cue Ball Pocketed)
  • Most common foul
  • Next player gets ball in hand
  1. No Rail After Contact
  • Cue ball hits object ball but neither touches cushion afterward
  • No ball pocketed on the shot
  1. Wrong Ball First
  • Hitting one of your own balls before opponent’s ball
  • If all your balls gone, hitting any ball is legal
  1. Double Hit
  • Cue tip contacts cue ball twice in single stroke
  1. Ball Off Table
  • Any ball (cue or object) leaves table surface
  • Ball spotted at foot spot if object ball
  • Foul if cue ball
  1. Moving Ball
  • Shooting while any ball is still moving
  • Touching any ball with hand, clothing, or cue (except during legal stroke)

Foul Penalties

Standard Penalty:

  • Turn ends immediately
  • Incoming player receives ball in hand
  • May place cue ball anywhere on table
  • May shoot at any legal ball

Balls Pocketed on Foul:

If only opponent’s balls pocketed: Stay down (your foul helped opponents)

If your own ball pocketed: Stay down (hurts you)

If scratched: All balls pocketed on that shot return to table


Winning the Game

Win Conditions

Primary Win Condition:

Last player with any balls remaining on the table wins.

Example:

  • Player 1 has all balls pocketed
  • Player 2 has all balls pocketed
  • Player 3 has one ball remaining (15-ball still on table)
  • Player 3 wins

Elimination Order

Players eliminated as all their balls are pocketed.

Strategic Note:

Sometimes better to leave one ball for each opponent rather than eliminating one player completely. This prevents two players teaming up against you.


Variations

Call Shot Cut Throat

Rule Change:

  • Must call ball and pocket
  • Slop doesn’t count
  • Adds skill requirement

When to Use:

More competitive play, experienced players


Last Pocket Rule

Rule Change:

  • The pocket where 15-ball (last ball) is pocketed determines winner
  • If your group’s last ball is pocketed in same pocket as the 15-ball, you lose
  • Adds dramatic finish

Example:

  • Only 15-ball and 4-ball remain
  • Player shoots 15-ball into corner pocket
  • If player’s last ball (4-ball) went into same corner pocket earlier, they lose
  • Otherwise they win

Equal Distribution Break

Rule Change:

  • After break, balls assigned based on what’s pocketed
  • Remaining balls distributed as evenly as possible
  • Creates unpredictable group sizes

Method:

  • If 3 balls pocketed on break: players get 4-4-4 distribution from remaining 12
  • If 2 pocketed: distribute 13 remaining balls (5-4-4 or 5-5-3)

Continuing Play After Elimination

Rule Change:

  • Eliminated players continue shooting
  • Try to pocket remaining balls to determine 2nd/3rd place
  • Prevents early exits

When to Use:

Social/casual games where everyone wants to keep playing


Strategy Tips

Early Game Strategy

Target the Leader:

  • Identify player with most balls remaining
  • Coordinate with other player to eliminate their balls first
  • Creates temporary alliance

Avoid Eliminating Players Too Early:

  • Once a player is out, remaining two players have full focus on each other
  • Sometimes better to leave one ball for each opponent

Mid-Game Strategy

Position Play:

  • Don’t just pocket balls – leave yourself advantageous positions
  • Leave opponent with difficult shots
  • Think two shots ahead

Strategic Pocketing:

  • Sometimes intentionally miss to avoid giving next player easy shot
  • Consider what balls will be available to next shooter

End Game Strategy

When Down to Few Balls:

  • Safety play becomes critical
  • Sometimes better to play safe than risk giving opponent ball in hand
  • Position cue ball where next player has no shot

One Ball Remaining:

  • Protect your last ball fiercely
  • Play only high-percentage defensive shots
  • Force opponents to foul

Common Mistakes

Mistake #1: Eliminating One Player Too Early

Problem:

Pocketing all of one opponent’s balls while third player has many remaining

Why It’s Bad:

Two remaining players will both target you

Solution:

Maintain balance – spread pocketing across both opponents


Mistake #2: Not Playing Defense

Problem:

Always shooting to pocket balls

Why It’s Bad:

Sometimes leaving opponent with no shot is better than risky pocket attempt

Solution:

Learn safety play – leave cue ball where no opponent ball is hittable


Mistake #3: Forgetting Ball in Hand Advantage

Problem:

Not maximizing foul penalties received

Why It’s Bad:

Ball in hand is huge advantage – can set up perfect shot

Solution:

Take time to analyze whole table before placing cue ball


Frequently Asked Questions

Q: What happens if two players are eliminated on the same shot?

A: The remaining player wins immediately. This can happen if you pocket the last ball for two opponents on a single shot.

Q: Can I intentionally pocket my own balls?

A: Rules don’t prohibit it, but it’s generally bad strategy. Some house rules make this illegal (ends turn). In standard rules, your ball stays pocketed and hurts your position.

Q: What if all balls are pocketed except the cue ball?

A: This shouldn’t happen in normal play, but if it does somehow, re-rack and replay.

Q: Do you have to call combinations or banks?

A: In standard cut throat, no call shot requirement exists. Any legally pocketed ball counts. Call shot variations do exist (see Variations section).


Related Articles & Resources

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About the Author

Derek Jones

Derek is an APA Skill Level 6-7 league player with 12 years of competitive experience. He’s played hundreds of cut throat games in league and casual settings, developing deep understanding of the strategic elements.

Expertise: League play, practical game rules, multi-player game strategy

Experience: 12+ years competitive pool, regular cut throat games in league rotation

Read more articles by Derek Jones